What I enjoyed most of all and what was missing from Infinite was the sprawling level design. Though the hacking mini-game is something I avoided at all costs, I enjoyed hacking the turrets and security cameras for my own benefit. That my weapons changed visually every time I upgraded them only increased the fun factor. I really enjoyed having three types of ammo to choose from so I can more effectively tailor my approach to each combat encounter. Given that the last game in the series I played was Infinite, I was curious to see how much Id miss all the mechanics present in BioShock 1 and 2 that were missing in Infinite. Picking up the audio diary in the room will reveal a bottle with spilled pills over a picture of Masha the two killed themselves because their daughter became a Little Sister and they had no hope of recovering her. Lutzs apartment where their bodies lay rotting. Each room seems to have been given its own unique attention. Water is everywhere: in its visual splendor of flowing down steps and gathering in puddles in hallways, and in a fine audio quality where you hear the splashing, dripping, and seeping of moving water in the environment. If it is silent, you can hear the structure of the city defying the water pressure of the ocean. If approached unnoticed, youll hear the ramblings of the crazed splices. The world is incredibly detailed and realized: Irrational here didnt skip on anything. It holds up fantastically, and can act like a blanket to cover other aspects of the game that may not feel so fresh. The games strongest characteristic, back in 2007 and today, is its atmosphere. Overall, its still a wonderful presentation, but as with all things theres only a first time for everything. You know whats around the corner, you know the places youll see. Its not quite as fun because after playing it through a second, third, of twentieth time, you know all the scripted parts, so theres not as much tension. Playing it s still good, but it has understandably lost some of its luster to me after Ive played it so many times. Personally, I must have played through that demo a dozen times in my attempts to both quell and fuel my excitement for the release of the game. I bet, for BioShock fans, we all remember the first time we set foot in Rapture, whether that was in the demo or the final game. For a time, it seemed BioShock would surpass Ocarina of Time as the highest rated game ever made.įueling the hype, and perhaps driving it, was the praise generated by numerous gamers after playing the demo. Everybody was incredibly excited about the seemingly unimaginable number of perfect scores the game was getting. I remember lurking GAF back in 2007 as the reviews were coming in. Well, where else to start but the beginning? Oh, what a first step. Anyway, I've underlined the topics of most paragraphs to make it easier to read. They may come off as a bit rambling, and its probably a bit too long for anybody to read in full. The topic of this thread is the following: Did you prefer BioShock 1 or BioShock 2? As July rolled around that itch became unshakeable, so here we are. A respectable length of time to evaluate each game more objectively, far beyond any pre-hype and post-hype window. After Infinite released earlier this year, I had an itching to replay BioShock and BioShock 2 games that I had not played since 2010.
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